BLOG POSTS
Jan
20
2016
Posted by Mike Sadowski
Design and Game Concept While our firm has developed several games for our clients, Rocco’s Revenge was the first game we developed purely for ourselves. It’s sometimes difficult to decide how to get started, especially if you’re developing your first game. Here we’ll tell Rocco’s story--how we got started, how the game underwent many changes during the development process, and how it turned out quite differently than we originally expected.  Read More
Oct
21
2015
Our brand new challenging platformer Rocco's Revenge is now available for iOS and Android! Try it today! You'll have tons of fun! Here are the links: AppStore and Google Play.  Read More
Sep
08
2015
Posted by Mike Sadowski
Fast Motions Games’ hot new game, Rocco's Revenge is now available in the Windows Phone Store! The game, a great platformer, with original characters and artwork, is published by AE-Mobile’s Fire Storm brand. Download it today! Here's the link.  Read More
Apr
10
2015
Have you ever wanted to look into the future and walk around a house, although its construction has not even started? Or maybe you are involved in a large new residential or commercial real-estate development, and you want to show prospective clients what it will look like. A new technology called Unreal Engine 4 provides a great solution. Watch this video to get a feeling for this technology: The Unreal Engine is a game engine with its code written Read More
Aug
12
2014
If you have a tourist attraction, real estate development, resort, or other major destination you should consider letting Fast Motion Games create a 3D game for you. A 3D game is a three dimensional model of your attraction or other destination that’s built using video game technology. It’s used to engage prospective visitors about your attraction or destination, and help you convert prospective visitors into actual visitors. If you’d like to see an example, here’s a Read More
Sep
09
2014
Posted by Mike Sadowski
In our last blog post we covered what everyone in the mobile gaming industry is doing to monetize their games, and some of the problems associated with these approaches—especially the problem of annoying users with persistent attempts to vacuum cash from their pockets. This week, let’s discuss the question of the “fairness” of some of the current monetization approaches, and perhaps more worrisome, the risk in these business models, and their viability for most of Read More
Jul
25
2014
Posted by Mike Sadowski
In the early days of video games, monetization was not something game developers and publishers had to worry about. There were “shareware” games, but mostly these sucked, and people understood that they needed to pay up for quality games. Meanwhile, video games for the leading game consoles such as Sony and Nintendo were (and still are) sold as cartridges or discs, and you paid for these. And when gaming went mobile, initially the key vendors like Nintendo Read More